Thursday, 3 December 2015

Week 12 - Life Drawing


In our previous visual design lesson we were asked to watch a video on anatomy and skeletons for our next life drawing session.


We did a quick sketch and labeled the parts which the teacher read out to us.



We turned our boards sideways, drew a line down the middle, and used these smaller areas to draw close-ups. I really enjoyed drawing the face as there is a lot more detail in a more concentrated area.
 



I used the side of the charcoal a lot in these drawings as I wanted to draw in a sketchy manner though I think my original more detailed style looks better.


Tuesday, 1 December 2015

Week 11 - Sound and Ambiance

These last couple of weeks I've been focusing on the scripting and feel of my  game.

I added a plane with a pavement material so that when you look out the window you aren't just looking at nothing. I thought this was a good object to use to connect my sounds to. I attached a soundtrack from YouTube (Up the Spirit Cavern Walls converted with http://www.youtube-mp3.org/) to this plane as well as a sound effect of birds in the background (found on https://www.freesound.org/). I set them both to play on awake and loop. I adjusted the volumes too, making the sound effect much quieter than the soundtrack so that it doesn't distract from it but you can still hear it occasionally which I think gives it a much more realistic and deeper feel.

 I had added lights as well as a large window but I still felt the room felt very dark and dull, as you can see in the screenshot above. I found some scripts that were downloaded with the standard assets pack in unity. I tried adding the bloom script to the main camera in the FPS controller but didn't think it gave it the right affect.

Then I found the bloom and flares script which made everything much lighter. I wanted it to be morning so it wouldn't be very bright so I feel this is just the right amount of light.