Saturday, 19 March 2016

Week 22 - Creating Day and Night

One of the key elements in our game is the change between day and night.

Cristian painted both backgrounds so I made two different scenes, day and night, as each level has different parts. I don't have the day version of the enemy and player yet or any sprite sheets so I just used the night sprites and made different prefabs with them.

I prefer the way the nighttime looks so far as it seems more interesting and fun. This scene has two enemies as the werewolf version of the player has higher health and attack.

I used what we learned when making menus to activate different levels. We decided to have a countdown of two minutes between scenes. I added this piece of script but haven't yet figured out how to phase between the two nicely.

Wednesday, 16 March 2016

Week 21 - Tree With Character

For this week's assignment we have been asked to create a tree with character. This is different than making a character as adding character without a face is more complicated and requires a lot more thought.

I looked at some interesting tree concepts to give me an idea on how to make a scene more intriguing as the character would be easier to portray through the rest of the image and it's composition instead of just the tree.

I sketched out a very rough scene so that I could get down the rough composition I wanted.

I really liked the more twisty trees from the mindmap so started working on top of the sketch and built up more of the form of the tree.

Monday, 14 March 2016

Week 21 - Animation in Maya

In this session we looked at animating in Maya and rigging.

First we learned how to animate a bouncing ball. Then made something move along a path. And lastly we looked at rigging a cylinder to make it bend.
It all seemed relatively straightforward but I found it difficult to get used to and get the hang of each of these animating techniques.