One of the key elements in our game is the change between day and night.
Cristian painted both backgrounds so I made two different scenes, day and night, as each level has different parts. I don't have the day version of the enemy and player yet or any sprite sheets so I just used the night sprites and made different prefabs with them.
I prefer the way the nighttime looks so far as it seems more interesting and fun. This scene has two enemies as the werewolf version of the player has higher health and attack.
I used what we learned when making menus to activate different levels. We decided to have a countdown of two minutes between scenes. I added this piece of script but haven't yet figured out how to phase between the two nicely.