Saturday, 23 January 2016

Week 16 - Rendering Curved Surfaces

In previous lessons we had looked and the correct way of rendering but only on flat surfaces, so this time we looked at curved surfaces.

We were given a sketch from 3D artist Jordu Schell to practice on as it a very round creature.

The painting lasted about 1-1.5 hours so we didn't go into too much detail but it was a good practice of what we were taught.

Wednesday, 20 January 2016

Full Moon - Original Concepts

For this term's game, the brief asks for a 2D, one screen (no screen scrolling) game. We were to get into groups of 4-5 though our group only has 3 so we will have to work a little harder.

We decided on a game based on a werewolf from a tribe as there are a few similar legends.

We made a quick paper prototype to present and help it come together in our minds. As we each have to make at least one art asset and one script, we also assigned jobs to each other. All three of us feel more comfortable doing character designs but unfortunately we had to compromise. We decided that Cristian will make the background concepts and design the summoned enemy, Bryony will design the rest of the characters and make their sprite sheets, and I will design the item boosts and do the scripting as out of all three of us, I feel more comfortable with Unity.

This is the quick background Cristian drew for our paper prototype. We wanted some bits to go with our theme but decided to not add any huts to later designs as we want the character to look more like an outcast.

Bryony sketched the designs for the main character. She added a mid-transformation design but to minimize the workload, we will just phase straight into day/night.
Although I am worried about our small group, I am actually looking forward to working in a group and creating a full game.