Friday, 9 October 2015

Week 03 - Walking Simulator Planning

Before making our walking simulator, we first had to come up with an idea. I couldn't really think of anything straight up so I decided to brainstorm so that I could organize all the ideas a bit.



I wrote down everything I could think of and picked out some I liked coming up with the idea of a horror game based in a school where you wake up in an empty classroom and have to search the school before finding out you are actually dead. I didn't like the sound of this idea as it seemed too typical so I carried on adding to the mindmap before coming up with a completely different idea.

This is the final idea I came up with. It's a very simple idea but I thought seeing everything much larger might be interesting. I researched for a faerie name and found the name Nissa which I like.


I had already started planning a bit of the previous idea on the top half of this page but stopped and started with the new one. I sketched out some of the scenes and interactions I'd like to include as well as the rough size I would like the character to be.

I made a simple storyboard to help give structure to my idea. I wasn't entirely sure how every step would go but this started me off.

I made a map in birds eye view as it is based in a home and it is easier to see this way.

I then made a 3D map of the main room and the path you would be taking to help me when I get round to making it.

1 comment:

  1. This is nice, but it would be good if you could illustrate the players path on the map to communicate the path they must go on. Good start though.

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