Friday, 27 November 2015

Week 10 - Anthropomorphic Character/Creature Design

This week's assignment was to design an anthropomorphic character. We have done some character designs before but anthropomorphic designs are different as the way you incorporate an animals features must be more realistic but subtle.

I kind of already had an idea of the sort of character I wanted to design. I wanted to make some sort of  seller/trader amphibian character so I sketched some looks on paper to start off with.

I then went and made a quick mindmap of frogs, there colours and features to help make my character more realistic.

In the lesson I began sketching the face and basic body shape, skinny with long legs. I added some block colour. I saw how most frogs have patches and wanted to add vitiligo to the skin as a more human version of the dark skin.

I tried to fully paint the concept but couldn't get the right textures on the skin.

I couldn't quite get the right depth in the painted version so I put the sketch layer on top. I much prefer how this looks. It has all the details that just the paint doesn't have.
I am happy with how the character looks, I think it has a good balance of both human and frog features while still having enough character to hold up. I would like to add more details to the clothes or more wares attached to the backpack which is more like the character I first imagined as well as I would like a slimier texture to the skin.

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