Saturday, 30 January 2016

Week 17 - Full Moon Prototype

In the early stages of the game we don't have that much art ready for us to use. I used what we have to begin  build the game as the gameplay should be worked on before the art so that it all fits together nicely.

I used the sketch of the character Bryony drew for both the main and enemy character and put in the background art Cristian drew. I really like how the background looks but we realised it was too short. We could shrink the screen size but instead I asked him to redraw it but more stretched. I also realised that it didn't look like the character is actually on the field. It is too obviously just an image and doesn't work well with the characters. I decided that 2048 * 1080 is a good resolution for the screen and showed Cristian how it needed to be edited to improve it.

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